




Content List
4x .FBX Mince Pie Meshes
1x Texture sets 4k,2k,1k, (BaceColour, Normal, Roughness, Ambient Occlusion)
1x UE4/5 Optimised texture sets 4k,2k,1k (BaceColour, Normal, OcclusionRoughnessMetallic)
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How it was made
Using Meshroom, I created a high-poly mesh and imported it into ZBrush for cleanup and creation of a low-poly version.
Next, I prepared the low-poly mesh’s UVs in Blender, and then imported it back into Meshroom to generate the colour map. I refined the texture maps, baking high-poly details onto the low-poly mesh in Substance 3D Designer, and resized them to 4k, 2k, and 1k.
To fix seams at the base of the model, I used Substance 3D Painter for blending. Once the textures were finalized I further made 4k, 2k, and 1k textures optimised for Unreal Engine 4 and 5 additionally for all version of the mince pie, I merged the texture maps “Mince Pie to Nibbled Mince pie” and “Half eaten Mince Pie to Last Bite Mince Pie” which gives you 2 texture maps sets for 4 meshes.