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Victorian Modular Environment

Through this ambitious project, I aimed to deepen my expertise in Unreal Engine 5, focusing on Lumen, Nanite, Niagara, and Cubemap systems with a realism art style.

My workflow involved creating tiling textures with Substance Designer, capturing detailed photos of real-world materials with my phone, and using Affinity Photo to seamlessly tile the photographed materials.

created the rain materials thanks to Ben Cloward's tutorial series

with the creation of the picture assets I decided to utilise Stable diffusion to generate the textures in the photo frames to speed up my workflow.

with the creation of the picture assets I decided to utilise Stable diffusion to generate the textures in the photo frames to speed up my workflow.