Through this ambitious project, I aimed to deepen my expertise in Unreal Engine 5, focusing on Lumen, Nanite, Niagara, and Cubemap systems with a realism art style.
My workflow involved creating tiling textures with Substance Designer, capturing detailed photos of real-world materials with my phone, and using Affinity Photo to seamlessly tile the photographed materials.
created the rain materials thanks to Ben Cloward's tutorial series